Every great adventure begins with a single roll.
Armed with the seven sacred dice of the adventurer — the d4, d6, d8, d10, d%, d12, and d20 — the Guild rolls their way through each quest. Every roll determines another part of the adventure, eventually revealing what kind of Ripple the Guild will put out into the world that week.
Across the land, a new guild has formed — The Ripple Guild. Four unlikely adventurers have answered the call:
Pebs — The Paladin
A champion of compassion, standing ready to defend those who need a helping hand.
Evan — The Bard
The storyteller of the guild, carrying the tales of every Ripple and inspiring others to join the quest.
Auggie — The Rogue
Quick, clever, and always ready to sneak a little kindness where it's needed most.
Rucca — The Druid
Connected to the world around her, reminding the guild that every living thing deserves care and kindness.
Together, the Ripple Guild embarks on The Ripple Quest.
But this quest isn't meant to end with the Guild.
That's where you come in!!!
Once the Guild discovers its Ripple, we challenge you to take that same Ripple into your own world. Maybe it's helping a stranger, buying someone a coffee, checking in on a friend, picking up litter, donating what you can, or simply making someone's day a little brighter.
Your Ripple doesn't have to be big.
It just has to start.
And when you've completed your own quest, tell us about it. Leave a comment. Share your story. Repost the quest. Tag Make the Ripple. Tell a friend.
Because when one person creates a Ripple, it reaches someone else.
And when enough Ripples come together...
we can change the whole pond.
The Ripple Quest
7 Dice. 1 Quest. Infinite Possibilities.
Roll the dice. Follow the path. Make the Ripple.